CalWomenTech Home
Role Models in the News
Read career information about women in 3D Animation and Video Game Art.

Listed below are recent articles that describe women’s experiences in the 3D Animation and Video Game Art occupation. Don’t forget to also read our Women’s Success Stories and Career Information Articles for both more career information and to see what it’s like to be a woman in this job. You’ll also want to look at the Women in Game Development Associations and the Women in Technology links to get a complete picture.

Women in Game Development Articles

Gamasutra Podcast Transcript - An Interview with Susan O’Connor by Tom Kim
Susan O'Connor has been a freelancer in the games writing business for almost nine years. She has done writing stints on Star Wars Galaxies, Dungeon Siege II, Act of War, and, most recently, Gears of War. In the interview she talks in-depth about her influences, different aspects of her creative processes, both practical and intuitive, as well as the difference between writing for games and other media.
Gamasutra; January 29,2007

Game Industry’s 100 Most Influential Women by Fiona Cherbak
A list of biographies of 100 women who are making a difference in the game industry.
Next Generation; September 11, 2006

Gaming Tries to Shed Boys’ Club Image by Tom Loftus
More and more women are getting into the field of game development. Find out what kinds of games women are making and why it’s good for business.
CNN; June 17, 2004

She Got Came: Computer Game Industry Looks to Women for Fresh Insights by Mary Pratt
Article discusses how more women are becoming game developers, how women bring a lot to the game industry and why more women should become game developers.
Computerworld; June 4, 2007; pg 32

Women’s Game Conference 2004: Identifying and Addressing the Issues: A Round Table Report (PDF)
A report that summarizes the discussions that took place during the 2004 Women’s Game Conference. Topics include, “How can we improve our perceptions of ourselves and how others perceive us in the workplace?,” “How can we encourage more young women to pursue careers in the industry?,” and “Do women bring something unique to the team? If so, what is it and how do we promote its benefit?”
Women in Gaming Conference; October 2004

Wooing Women Gamers - and Game Creators by Matt West
“More and more, husbands and boyfriends are playing second fiddle to computers and consoles as 38 percent of gamers are female, spending an average of 7.4 hours a week playing, according to the Entertainment Software Association.” This article discusses women’s roles as video game players and developers.
CNN; February 28, 2008

Footer

Copyright 2010 National Institute for Women in Trades, Technology & Science | http://www.iwitts.com